DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
WHAT I LEARNED and PROBLEMS I SOLVED
Today I learned a lot about cooking because me and my mom were making food for another family and she taught me a lot about how to cook spaghetti correctly. Yesterday my house had its flooring replaced and I had to figure out how to move all of my stuff out of my room and not have it interfere with the flooring people.
WEEKLY ACTIVITY EVALUATION
This weeks work caught me a bit off guard with the amount of it, but I got around it.
This playlist of tutorials for unit teaches all the basics of the engine
CLASSROOM (THEORY & ANALYSIS)
The Making Your First Game video was very helpful in my eyes. It showed that you should just build a very small game that just has the core mechanics and go from there. It also told what the hardest and simplest of these games are to make.
Game Genres from the Simplest and Most Difficult to Create
Racing Game
Top-Down Shooter
2d Platformer
Color Matching Puzzle Game
2D Puzzle Platformer
3D Platformer
FPS
JRPG
Fighting Game
Action Adventure
Western RPG
RTS
LAB (THEORY PRACTICED)
The two videos on how a game designer thinks and how they see the world was very interesting to me because it shows that you have to be inspired by other games. Also to look at the world around you and see something that could help improve your game.
OUTSIDE (CREATIVITY & THE BRAIN)
I went for a walk with my dog today for around 22 minutes and tried to image my life as a story. In the story I was the main character and my friends and family are there to help me out and always have my back. The antagonist was school work and how its always lurking around the corner.
STUDIO (SONGWRITING)
Idea #1: FPS—–You start in a space ship but it crashes into a unknown planet that has aliens that want you gone. You manage to scavenge an alien weapon and you slay the aliens trying to find a way back to Earth
Idea #2 Racing—– You are racing in a underground race track that has jumps and obstacles along the track. There is one exception though. Everyone racing is driving backwards and can only use their rear and side view mirrors to look where they are going
Idea #3 2D plat former —– In this game you are a cube that has to dodge lots of shapes coming towards you and you have to get to the source of where all of the shapes are coming from.
Idea #4 Action Adventure —– This game you are at the bottom of a cliff and have to use a grappling hook and use momentum to swing yourself up the mountain. On the mountain there will be obstacles preventing you from getting up the mountain.
Idea #5 Action Adventure —– You are a biker that goes bikes down long grass, desert, and mountain hills going at insane speeds and doing tricks on the way down to increase your score.
WEEKLY ACTIVITY EVALUATION
I do like that for classes with only review and what we need to do, that those zoom meetings are not as long as one where you teach us what we need to be learning and how to things for the year.
“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com
What is a quality workflow? How do we develop it? Below are elements of the production cycle that most creative people move through as they create something. First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage. Read on and find out!
Stages of Creation Development
Inspiration
How do we find ideas to develop?
WHAT TOOLS SHOULD WE USE? Google, search engines, youtube, other games
WHAT PROCESS SHOULD WE USE? Meeting with people to share ideas
HOW DO YOU MEASURE QUALITY? Comparing it to other successful things
WHO MEASURES QUALITY? Everyone who makes the ideas
Intention
How do we clarify our specific goal(s) for a project?
WHAT TOOLS SHOULD WE USE? Google and other games
WHAT PROCESS SHOULD WE USE? Meeting with people and discussing what we want to get done
HOW DO YOU MEASURE QUALITY? By knowing what the goals are by the end of the meeting
WHAT TOOLS SHOULD WE USE? Zoom, Google, search engines, youtube, other games
WHAT PROCESS SHOULD WE USE? Brainstorming, and getting ideas and how things should work
HOW DO YOU MEASURE QUALITY? Knowing what you are going to do in your project
WHO MEASURES QUALITY? Everyone that knows what to do
Production
How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.
WHAT TOOLS SHOULD WE USE? Zoom, Google, search engines, youtube, other games, unity, and maybe the Chromebook game engine app
WHAT PROCESS SHOULD WE USE? Using the things that we learned from brainstorming and the goals that we made
HOW DO YOU MEASURE QUALITY? Comparing the progress to what the goals were
WHO MEASURES QUALITY? Anyone that helps out with the production
Post-production
How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.
WHAT TOOLS SHOULD WE USE? Zoom, Unity, Google
WHAT PROCESS SHOULD WE USE? Finishing the last bits of the project and get the base game finished
HOW DO YOU MEASURE QUALITY? Comparing it to others work and see if we are ready
WHO MEASURES QUALITY? Everyone who helps with the project
Presentation/Performance
How do we share our project with our learning community, advisory members, and the world?
WHAT TOOLS SHOULD WE USE? Zoom, Unity, Google
WHAT PROCESS SHOULD WE USE? Using unity to perfect and try to get rid of most of the bugs and use unity to share the project to others.
HOW DO YOU MEASURE QUALITY? Comparing the finally project to others games
WHO MEASURES QUALITY? Anyone who works on the project and helps out
Feedback
How do we conduct a feedback session at the end of the project development cycle?
WHAT TOOLS SHOULD WE USE? Zoom, google, unity
WHAT PROCESS SHOULD WE USE? Let people play test and give feedback to the creators and make them tell the creators what is good about the game and what could be better.
HOW DO YOU MEASURE QUALITY? Seeing how many people give feedback and what the feedback is about
WHO MEASURES QUALITY? The people who makes the feedback system
I believe that success is being able to show others and give to others something that you have made that you are proud of and having something to show your passion in a new way.
Rabbitparadise/Liam (I am just going to call him Liam from now on) is a small youtuber that makes editing for videos for millions of people, but the people don’t even know who edits the videos.
Skills for Success
Liam is 1) a professional video editor 2) a youtuber 3) a video game designer. Liam was a kid that always liked to share want he did. He always showed everyone in class his art and what he did over the weekend. He loved video games and found out about youtube. There he could share what ever he wanted to the world. As he grew older he found out he was great a video editing in his own unique style.
How They Used These Skills
Liam used all of these skills that he had learned over a 5 year time span to make things for people. He could edit videos in crazy styles no one had tried before and make them look great. He learned from games that he loved to play and learned how video games become enjoyable and re-playable.
Challenges Overcome
Although Liam was good at what he did, it took him along time to perfect the things he did. Liam was almost fully self taught and this was a big challenge for him because he all the people like him took classes and learned from others through tutorials and such. Liam was taught by himself.
Significant Work
Liam is a smaller youtuber with 14k subscribers. It is sad to say, but he is not to known even though he edits for big names in the community. 2 examples are Coconut Brah who has 1.43 million subscribers and Marley who has 3 million subscribers. In there channels he keeps the same style and energy in the others videos. He gets payed to edit for them and are good friends. His youtube channel is more of a hobby for Liam and lets him post what he wants.