Developing Quality Workflow

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

  • WHAT TOOLS SHOULD WE USE? Google, search engines, youtube, other games
  • WHAT PROCESS SHOULD WE USE? Meeting with people to share ideas
  • HOW DO YOU MEASURE QUALITY? Comparing it to other successful things
  • WHO MEASURES QUALITY? Everyone who makes the ideas

Intention

How do we clarify our specific goal(s) for a project?

  • WHAT TOOLS SHOULD WE USE? Google and other games
  • WHAT PROCESS SHOULD WE USE? Meeting with people and discussing what we want to get done
  • HOW DO YOU MEASURE QUALITY? By knowing what the goals are by the end of the meeting
  • WHO MEASURES QUALITY? Everyone in the meeting

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

  • WHAT TOOLS SHOULD WE USE? Zoom, Google, search engines, youtube, other games
  • WHAT PROCESS SHOULD WE USE? Brainstorming, and getting ideas and how things should work
  • HOW DO YOU MEASURE QUALITY? Knowing what you are going to do in your project
  • WHO MEASURES QUALITY? Everyone that knows what to do

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

  • WHAT TOOLS SHOULD WE USE? Zoom, Google, search engines, youtube, other games, unity, and maybe the Chromebook game engine app
  • WHAT PROCESS SHOULD WE USE? Using the things that we learned from brainstorming and the goals that we made
  • HOW DO YOU MEASURE QUALITY? Comparing the progress to what the goals were
  • WHO MEASURES QUALITY? Anyone that helps out with the production

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

  • WHAT TOOLS SHOULD WE USE? Zoom, Unity, Google
  • WHAT PROCESS SHOULD WE USE? Finishing the last bits of the project and get the base game finished
  • HOW DO YOU MEASURE QUALITY? Comparing it to others work and see if we are ready
  • WHO MEASURES QUALITY? Everyone who helps with the project

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

  • WHAT TOOLS SHOULD WE USE? Zoom, Unity, Google
  • WHAT PROCESS SHOULD WE USE? Using unity to perfect and try to get rid of most of the bugs and use unity to share the project to others.
  • HOW DO YOU MEASURE QUALITY? Comparing the finally project to others games
  • WHO MEASURES QUALITY? Anyone who works on the project and helps out

Feedback

How do we conduct a feedback session at the end of the project development cycle?

  • WHAT TOOLS SHOULD WE USE? Zoom, google, unity
  • WHAT PROCESS SHOULD WE USE? Let people play test and give feedback to the creators and make them tell the creators what is good about the game and what could be better.
  • HOW DO YOU MEASURE QUALITY? Seeing how many people give feedback and what the feedback is about
  • WHO MEASURES QUALITY? The people who makes the feedback system

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